Unfortunately this level of calm isn't always easy as the high-speed sequences can leave you with barely more than a split second to react and memorizing the levels after numerous failures can become all too common on the later stages. To aid the quick-switching, players can tap mid-jump to 'queue' up a jump, though this can come back to bite you if you're stabbing the screen frantically instead of with calm assurance. Levels quickly spiral from simple sections of flipping over large gaps or between obstacles to high-speed sections of precision timing to prevent even the slightest hitch that will cause you to restart the level you're on. There are 30 levels in total over three worlds to conquer, however the game's story mode throws out the traditional requirements of jumping back and forth between menus to seamlessly stitch each of the levels together, providing checkpoints between each one. It's safe to say that we've been here before, what with the running and the gravity flipping and the crazy level designs, but Gravity Guy by Miniclip takes a different approach to the gameplay, opting to challenge players to increasingly insane platforming challenges instead of relying on racing or beating set times to proceed.
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